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  • Why the VR glasses Oculus Quest 2 are the end of the VR hype
    11/2/2020

    Why the VR glasses Oculus Quest 2 are the end of the VR hype

    With the launch of Oculus Quest 2, Facebook has started a new era of VR history. This is reason enough for our Technical Director 3D Jan Beutgen to take a closer look at the VR glasses but to make things even clearer, we travel briefly to the year 2016 for his first VR experience...
  • Live, raw and augmented: Social media as the starting point for AR in our daily life.
    8/6/2020

    Live, raw and augmented: Social media as the starting point for AR in our daily life.

    In her job at Demodern, our UX Designer Lea is in contact with Augmented Reality almost on a daily basis. But also for those who don't work in tech, AR is gaining a foothold in their everyday life. How? Social Media. Read about it in her article "Live, raw and augmented".
  • The importance of immersive character design and world-building
    7/23/2020

    The importance of immersive character design and world-building

    An inside look into the role of character and environment design for games and digital experiences written by our 3D Artist Leonardo Peñaranda.
  • Getting users fed with fun: Demodern developed Augmented Reality filters and games for Nestlé Wagner’s Instagram and Facebook
    7/13/2020

    Getting users fed with fun: Demodern developed Augmented Reality filters and games for Nestlé Wagner’s Instagram and Facebook

    Hungry? Wanderlust? Both?! How about a tasty pizza with an extra slice of augmented reality - an interactive appetizer, so to speak. The experts for creative technologies are now realizing the rollout of BIG CITY Pizza locations for Nestlé Wagner, in the form of interactive face filters and games, and into the living rooms of everyday consumers.
  • What is a 3D Artist doing at Demodern?
    6/29/2020

    What is a 3D Artist doing at Demodern?

    We asked Roberto Hernández aka Bate, who has been inspiring us with his creative 3D artwork and animations for almost two years now, what the role of a 3D Artist is like at Demodern. In this interview, originally published with W&V Tech, he tells us a bit about himself and his work.
  • edding launches "edding Wall of Fame" 2.0 - an online platform for art, expression and inspiration
    6/16/2020

    edding launches "edding Wall of Fame" 2.0 - an online platform for art, expression and inspiration

    The edding company is launching a new online platform for the occasion of its 60th anniversary this year. See: www.wall-of-fame.com.
  • AR in B2B: Revolution of trading
    5/8/2020

    AR in B2B: Revolution of trading

    Augmented Reality, as we are all well aware, is rapidly gaining traction in popular culture. Alex, one of our co-founders, sat down with marconomy.de to discuss how the proliferation of AR enabled smartphones is creating unique opportunities in e-commerce and m-commerce.
  • Entertain Your Audience: Branded Games
    4/14/2020

    Entertain Your Audience: Branded Games

    As our desire for experiences will only grow, brands are more in demand than ever to develop a real added value for their target group at home.
  • Immersive E-Learning and Simulations
    4/6/2020

    Immersive E-Learning and Simulations

    The world is changing and with it, the way we learn. Workshops, trainings, and further education are shifting – due to external influences – more and more into the digital world. Immersive e-learnings and simulations offer advanced interactive and explorative possibilities to learn and simulate using modern technology.
  • Insights: How we used SparkAR for the Bauhaus100 Facefilters
    4/2/2020

    Insights: How we used SparkAR for the Bauhaus100 Facefilters

    Have you ever wanted to turn an iconic artwork into another form of art in itself? We have, with Spark AR, and shared some insights with FWA.
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    • Why the VR glasses Oculus Quest 2 are the end of the VR hype
    • Mazda: Relaunch of the digital platform "FindMyMazda
    • GIF of the week
    • Live, raw and augmented: Social media as the starting point for AR in our daily life.
    • The importance of immersive character design and world-building
    • Getting users fed with fun: Demodern developed Augmented Reality filters and games for Nestlé Wagner’s Instagram and Facebook
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  • Lichtstraße 43 c, 50825 Köln
  • P +49 (0) 221 99 96 96 - 0
  • Schulterblatt 58, 20357 Hamburg
  • P +49 (0) 40 21 09 12 8 20
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