Nestlé Wagner

Augmented Reality Games & Facefilter

Working alongside Wagner, we were tasked with creating a unique brand experience for their BIG CITY Pizza brand that would reintroduce customers to an old favourite in a new way. We chose to utilise the growing socialAR trend to combine augmented reality with social media to develop a boundary breaking product that combines the physical and digital to engage with consumers both on and off the screen. Besides both Beiersdorf and Kellogg's, Nestlé is another company in the FMCG sector for which we implemented innovative AR experiences. With a mixture of AR face filters and immersive games - all accessible from each pizza box or social media - users can play and share with friends to make brand engagement interactive and fun.

Making SocialAR Accessible for Brands and Enticing for Consumers

Our biggest challenge during the project was creating a solution that would be engaging and immersive for consumers while creating a connection to the Wagner brand that felt authentic and natural. We spent hours researching and comparing current filters to make sure our product would be competitive, relevant, and fun. We worked hard to strike the perfect balance within each game to be entertaining, fast and intuitive.

Bring in the Social

By publishing the games and filters to Wagner's social media platforms -- a new and innovate form of digital marketing -- users can directly share with their friends and followers, making interaction and connection with the brand seamless and straightforward.

Bring in the Social

A Story in Nine Pizzas

Working with Wagner's campaign motto, ‘BIG CITY essen, BIG CITY erleben’ — which roughly translates to 'BIG CITY eating, BIG CITY experiencing' — our team wanted to craft experiences that would take consumers on a journey without the need to leave home. For the launch of BIG CITY Pizza Wagner assigned each flavour of pizza to a different city to create a narrative connecting taste and place. Breaking the nine cities down into three waves, we began exploring how the cities could be visualised in an easily recognisable and playful way.

Features of the Future

In each wave Wagner selected one 'hero' city based off a best-selling flavour which would be used as the backdrop for an AR game complete with level-ups and other interactive features such as blinking or head nods to control movement within the game. More simplistic yet still interactive face filters were used for the remaining cities, giving users the option to take a selfie in a Turkish bazaar or transform into a Roman gladiator with a friend.

Flexible, Fun and Interactive

The AR filters and games have been optimized for use across various social media channels. Since they are published directly on these platforms, users don’t need to download an additional app to access the content – naturally increasing accessibility and user-friendliness.

Our overall goal for the end digital product was to create a series of delightful interactions in the form of high scores and goofy selfies that consumers would share to increase engagement and distribution of the brand. We used an iterative process to adapt user feedback quickly and spontaneously. SparkAR allowed us to directly view changes with our own devices, providing an agile workflow.

Flexible, Fun and Interactive
What the client says…

"As the head of digital for a large company, I find it very enriching to work with a partner like Demodern, as they bring speed, agility and pragmatism to complex projects in addition to their know-how".

Arnd Hutmacher - Head of Digital Communication & Brand PR

Nestlé Wagner

Augmented Reality Games & Facefilter